- Creating Fine Digital Experiences for the Employees

It is a digital platform for the workforce of an Enterprise, enabling ecological transformation through smart delivery of Experience and Synergy.

Intelligent Business Systems

The offering provides solutions that enable transformation of the ecosystem by making business systems (a staple in any enterprise) smarter. It offers solutions that enable consensus driven decision making (collaboration) rather than top-down / uni-directional approach, purposeful gamification and smart back-end orchestration increasing work efficiency.

Consensus driven Decision Maker

Decisions are always made at top in the enterprises. Eventually not everybody in the enterprise is happy with the decision. And workforce feels even bad as those decisions often are taken without looking at their perspectives. So to be a more open and democratic organization, enterprise may opt for a consensus taking process in the entire target workforce, just as a reference to enterprise mood, before the actual decision making, that would deliver the sense of empowerment to the employees and also would help the management to take better decision.

Overview Deck
Demo Recording

Gamified Workplace

Gamification is a new form of Business System which can drive the digital workplace processes towards higher adoption and digital workforce towards higher motivation eventually boosting the enterprise productivity by a large extent. A couple of examples could be idea crowdsourcing and employee wellness which are critical processes for improving productivity of workforce and can be very well be driven by Gamification boosters. Motivating workforce to partcipate in Idea contribution actively is always a challenge for an enterprise. And it leads to lack of ideas and poor quality of idea contributions. A reward and recognition approach could be a motivator here and that is achievable only when a gamification platform is offering enabler for Idea Crowdsourcing. On the other hand, researches say that working days lost in Sick leaves for self and family, if consolidated for all employees in an eterprise, is a huge source of productivity loss causing delay in GTM and eventually increase in operating cost. Hence it is important to improve the employees' awareness and compliance both towards wellness measures so that need of taking sick leaves reduces. Gamified ambience could play the role of a catalyst here. For further details of about proprietary Gamification framework, please click here.

Overview Deck
Proprietary Framework
Idea Crowdsourcing through Gamification
Employee Wellness through Gamification

Enterprise Event Broker

There are a lot of actions take up by employees which are not as per official process and very obvious following an enterprise action. E.g. when a corporate travel is scheduled for an employee, he is prone to check the weather of the place he is travelling during the tenure he would be there or checking the details about the place. Such actions are so obvious but certainly cannot be officialized. Hence a utility taking care of such obvious information delivery on mobile in proactive fashion could save a lot of time of individuals, in turn saving the productive hours for enterprise.

Overview Deck
Demo Recording